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Wardens Rising

I have been working on the development of this game since 2021. I started as a level designer and after 1 year I took on the role of game design and I am currently Lead Game Design, responsible for the game design and level design team.

My Contributions

  • Working with Unreal Engine 4 and 5

    • Maps using landscape​

    • Simple lighting

    • Events

    • Blockout​​

    • Environmet art

  • Game Design

    • Tatical item creation​

    • Creating engagement, fun and pacing

    • Boss fight

    • Behaviors for enemies and bosses

    • Enemy waves

    • Tools for design process

    • Balancing difficulty and game progression

    • Documentation and tracking along with development time

    • Technical support for other designers

    • ​Defining tasks and deadlines

  • Level Design

    • Sketch​

    • Construction of maps

    • Blockout

    • Minimaps

    • Missions

    • Level pacing

    • Technical support for other designers

    • ​Defining tasks and deadlines

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