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Wardens Rising
I have been working on the development of this game since 2021. I started as a level designer and after 1 year I took on the role of game design and I am currently Lead Game Design, responsible for the game design and level design team.
My Contributions
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Working with Unreal Engine 4 and 5
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Maps using landscape​
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Simple lighting
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Events
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Blockout​​
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Environmet art
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Game Design
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Tatical item creation​
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Creating engagement, fun and pacing
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Boss fight
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Behaviors for enemies and bosses
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Enemy waves
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Tools for design process
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Balancing difficulty and game progression
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Documentation and tracking along with development time
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Technical support for other designers
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​Defining tasks and deadlines
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Level Design
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Sketch​
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Construction of maps
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Blockout
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Minimaps
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Missions
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Level pacing
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Technical support for other designers
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​Defining tasks and deadlines
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