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Uniqkiller

I have been working on this game as a key point of contact between creative direction, design, and all other development areas.
As it is a live-ops game, I am in constant communication with marketing, strategy, and data analysis teams to develop features and improvements that make the game increasingly better.

My Contributions

  • Game Design

    • Create features, weapons and skills​​

    • General balance

    • Game data analysis

    • Plannig

    • Localization

    • Prototyping in Unreal

    • Widget Animation in Unreal

    • Niagara system in Unreal

    • Game Feel

    • Pacing

  • Level Design

    • Sketch​

    • Construction of maps

    • Blockout

    • Level pacing

    • Cleanup

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