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Uniqkiller
I have been working on this game as a key point of contact between creative direction, design, and all other development areas.
As it is a live-ops game, I am in constant communication with marketing, strategy, and data analysis teams to develop features and improvements that make the game increasingly better.
My Contributions
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Game Design
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Create features, weapons and skills
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General balance
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Game data analysis
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Plannig
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Localization
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Prototyping in Unreal
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Widget Animation in Unreal
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Niagara system in Unreal
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Game Feel
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Pacing
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Level Design
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Sketch
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Construction of maps
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Blockout
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Level pacing
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Cleanup
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