Mauricio Scherer
Game & Level Designer
Hello, welcome to my portfolio
I am a game designer graduated in digital games from the University of Vale do Rio dos Sinos. I've been working with games since 2016. I started my career as a programmer where I worked for 2 years before migrating to the Game Design area, where I still work today. Before entering the gaming field, I studied and worked with mechanical engineering for 8 years, skills that I always seek to apply in my daily life.
I currently work as Lead Game Design at Big Moxi Games, and I am working on the production of 3 games, two AAA games and one AA game. I am also working on producing an independent game of my own, scheduled for release in the first half of 2025.
Below I provide some titles that I consider most relevant during my career.
Principais Skills
Design Skills
Technical Skills
Unity Skills
Unreal Skills
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Mechanics and gameplay design
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Level design
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Combat system
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Balance
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Core loop, Pacing and flow
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UI/UX
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Cinematics
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Clear visual design document
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Unity C#
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Blueprints
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C++
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Adobe Photoshop
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Figma
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Visual Studio
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Spreadsheets
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Audacity
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Lighting
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Environmental art
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Blockout
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C#
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Shaders
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Camera system
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Animation
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Tool creation
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Lighting
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Environmental art
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Landscape
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Blockout
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Blueprints
Projects
Below I list some projects I did and participated in. I have many more projects that I worked on that didn't make it to this list, but I intend to bring them into future versions of the portfolio. By clicking on the images you can see some details about the projects.