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Mauricio Scherer

Game & Level Designer

Hello, welcome to my portfolio

I am a game designer graduated in digital games from the University of Vale do Rio dos Sinos. I've been working with games since 2016. I started my career as a programmer where I worked for 2 years before migrating to the Game Design area, where I still work today. Before entering the gaming field, I studied and worked with mechanical engineering for 8 years, skills that I always seek to apply in my daily life.

I currently work as Lead Game Design at Big Moxi Games, and I am working on the production of 3 games, two AAA games and one AA game. I am also working on producing an independent game of my own, scheduled for release in the first half of 2025.

Below I provide some titles that I consider most relevant during my career.

  • LinkedIn
  • itch_io_logo_icon_145157
  • gamejolt-svgrepo-com

Principais Skills

Design Skills

Technical Skills

Unity Skills

Unreal Skills

  • Mechanics and gameplay design

  • Level design

  • Combat system

  • Balance

  • Core loop, Pacing and flow

  • UI/UX

  • Cinematics

  • Clear visual design document

  • Unity C#

  • Blueprints

  • C++

  • Adobe Photoshop

  • Figma

  • Visual Studio

  • Spreadsheets

  • Audacity

  • Lighting

  • Environmental art

  • Blockout

  • C#

  • Shaders

  • Camera system

  • Animation

  • Tool creation

  • Lighting

  • Environmental art

  • Landscape

  • Blockout

  • Blueprints


Below I list some projects I did and participated in. I have many more projects that I worked on that didn't make it to this list, but I intend to bring them into future versions of the portfolio. By clicking on the images you can see some details about the projects.

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